Qualifications & Skills: Bachelor’s degree or equivalent in art, design, game development, or closely related fields; 2-3 years’ experience using Unity to develop games and/or visualization/simulation applications, with a focus on building 3D assets and creating both indoor and outdoor environments; Strong modeling skills (3DS Max ideal, Maya or Blender OK), with experience exporting models to Unity. Knowledge of rendering environments such as VRay is a definite plus; Comfortable authoring PBR materials, including typical texture creation tasks such as texture baking, UV unwrapping etc.; Solid understanding of scene setup and environment building in Unity. Successful candidates should be comfortable modeling buildings but also know their way around Unity’s terrain tools; Good handle on all aspects of lighting in Unity including real-time GI, light-map baking, setting up light probe groups and reflection probes for both interior and exterior scenes; Familiarity with scene optimization techniques in Unity such as occlusion culling, LOD models and draw-call reduction; Creative problem-solving skills, including a keen interest in researching new approaches to solving specific problems; Desirable additional Unity knowledge / experience: Familiarity with Substance procedural materials, using Substance Designer and working with Substances in Unity; Experience creating environments using Quixel Megascans scanned assets, and knowledge of photogrammetry techniques in general; Experience working with Unity assetbundles; Experience using Unity 2018, especially working with the new HD Render Pipeline; Basic Unity animation and scripting skills; Experience with procedural modeling techniques in Unity, including using parametric modeling approaches (e.g., Archimatix). This is a temporary part-time (min of ~20 hours per week) three (3) month appointment, with the possibility of renewal, contingent on performance, available work and funding. This temporary hire will be engaged through the MITemp program, managed by our vendor partner, NextSource. Incumbent will be subject to NextSource policies and procedures and eligible for limited benefits through the agency. Please submit your RESUME and COVER LETTER to Jeremy Schwartz, jeremyes@mit.edu. MIT is an equal employment opportunity employer. All qualified applicants will receive consideration for employment and will not be discriminated against on the basis of race, color, sex, sexual orientation, gender identity, religion, disability, age, genetic information, veteran status, ancestry, or national or ethnic origin. |